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states/PlayerStates
PlayerDamageState
Interface PlayerDamageState
PlayerDamageState is an interface for player states that can handle taking damage.
interface
PlayerDamageState
{
enter
()
:
void
;
exit
()
:
void
;
name
()
:
string
;
takeDamage
(
damage
:
number
)
:
void
;
update
(
dt
:
number
,
input
:
CharacterInput
)
:
AbstractState
;
}
Hierarchy (
View Summary
)
AbstractState
PlayerDamageState
Implemented by
PlayerDamageableState
PlayerInvicibleState
Index
Methods
enter
exit
name
take
Damage
update
Methods
enter
enter
()
:
void
Returns
void
exit
exit
()
:
void
Returns
void
name
name
()
:
string
Returns
string
take
Damage
takeDamage
(
damage
:
number
)
:
void
Parameters
damage
:
number
Returns
void
update
update
(
dt
:
number
,
input
:
CharacterInput
)
:
AbstractState
Parameters
dt
:
number
input
:
CharacterInput
Returns
AbstractState
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Methods
enter
exit
name
take
Damage
update
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PlayerDamageState is an interface for player states that can handle taking damage.