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states/PlayerStates
PlayerInvicibleState
Class PlayerInvicibleState
PlayerInvicibleState makes the player temporarily invincible after taking damage.
Flickers the player's mesh for a set duration.
Ignores further damage during this state.
Transitions back to PlayerDamageableState after the invincibility period.
Implements
PlayerDamageState
Index
Constructors
constructor
Methods
enter
exit
name
take
Damage
update
Constructors
constructor
new
PlayerInvicibleState
(
player
:
Player
)
:
PlayerInvicibleState
Parameters
player
:
Player
Returns
PlayerInvicibleState
Methods
enter
enter
()
:
void
Returns
void
exit
exit
()
:
void
Returns
void
name
name
()
:
string
Returns
string
take
Damage
takeDamage
(
_
:
number
)
:
void
Parameters
_
:
number
Returns
void
update
update
(
dt
:
number
,
_
:
CharacterInput
)
:
PlayerDamageState
Parameters
dt
:
number
_
:
CharacterInput
Returns
PlayerDamageState
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Constructors
constructor
Methods
enter
exit
name
take
Damage
update
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PlayerInvicibleState makes the player temporarily invincible after taking damage.