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states/PlayerStates
PlayerDamageableState
Class PlayerDamageableState
PlayerDamageableState allows the player to take damage.
Calls the player's damage logic and transitions to PlayerInvicibleState after being hit.
Implements
PlayerDamageState
Index
Constructors
constructor
Methods
enter
exit
name
take
Damage
update
Constructors
constructor
new
PlayerDamageableState
(
player
:
Player
)
:
PlayerDamageableState
Parameters
player
:
Player
Returns
PlayerDamageableState
Methods
enter
enter
()
:
void
Returns
void
exit
exit
()
:
void
Returns
void
name
name
()
:
string
Returns
string
take
Damage
takeDamage
(
damage
:
number
)
:
void
Parameters
damage
:
number
Returns
void
update
update
(
_
:
number
,
__
:
CharacterInput
)
:
PlayerDamageState
Parameters
_
:
number
__
:
CharacterInput
Returns
PlayerDamageState
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Constructors
constructor
Methods
enter
exit
name
take
Damage
update
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PlayerDamageableState allows the player to take damage.