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    Interface Enemy

    Enemy extends GameObject with a method to get its damage value.

    interface Enemy {
        accept(visitor: GameObjectVisitor): void;
        addObserver(observer: GameObjectObserver): void;
        getDamage(): number;
        getId(): string;
        getMesh(): Mesh;
        getMeshes(): Mesh[];
        getType(): string;
        onContact(): boolean;
        onPause(): void;
        onResume(): void;
        update(dt: number, input: CharacterInput): void;
    }

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