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states/PlayerStates
KnockbackState
Class KnockbackState
KnockbackState handles the player's behavior when knocked back (e.g., after taking damage).
Disables player control for a short duration.
Transitions to IdleState or MovingState after the knockback timer expires.
Implements
AbstractState
Index
Constructors
constructor
Methods
enter
exit
name
update
Constructors
constructor
new
KnockbackState
(
player
:
Player
,
duration
?:
number
)
:
KnockbackState
Parameters
player
:
Player
duration
:
number
= 200
Returns
KnockbackState
Methods
enter
enter
()
:
void
Returns
void
exit
exit
()
:
void
Returns
void
name
name
()
:
string
Returns
string
update
update
(
dt
:
number
,
input
:
CharacterInput
)
:
AbstractState
Parameters
dt
:
number
input
:
CharacterInput
Returns
AbstractState
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Constructors
constructor
Methods
enter
exit
name
update
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KnockbackState handles the player's behavior when knocked back (e.g., after taking damage).