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GameObjects/Platform
FixedPlatform
Class FixedPlatform
FixedPlatform represents a fixed, non-parented platform.
Hierarchy (
View Summary
)
Platform
FixedPlatform
FixedRocketActivationPlatform
Index
Constructors
constructor
Properties
mesh
scene
Type
Methods
accept
add
Observer
get
Id
get
Mesh
get
Meshes
get
Type
on
Contact
on
Pause
on
Resume
update
Constructors
constructor
new
FixedPlatform
(
mesh
:
Mesh
,
scene
:
Scene
)
:
FixedPlatform
Parameters
mesh
:
Mesh
scene
:
Scene
Returns
FixedPlatform
Properties
mesh
mesh
:
Mesh
[]
= []
Protected
scene
scene
:
Scene
Static
Readonly
Type
Type
:
string
= "fixed_platform"
Methods
accept
accept
(
_
:
any
)
:
void
Parameters
_
:
any
Returns
void
add
Observer
addObserver
(
_
:
GameObjectObserver
)
:
void
Parameters
_
:
GameObjectObserver
Returns
void
get
Id
getId
()
:
string
Returns
string
get
Mesh
getMesh
()
:
Mesh
Returns
Mesh
get
Meshes
getMeshes
()
:
Mesh
[]
Returns
Mesh
[]
get
Type
getType
()
:
string
Returns
string
on
Contact
onContact
()
:
boolean
Returns
boolean
on
Pause
onPause
()
:
void
Returns
void
on
Resume
onResume
()
:
void
Returns
void
update
update
(
_
:
number
,
__
:
CharacterInput
)
:
void
Parameters
_
:
number
__
:
CharacterInput
Returns
void
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Constructors
constructor
Properties
mesh
scene
Type
Methods
accept
add
Observer
get
Id
get
Mesh
get
Meshes
get
Type
on
Contact
on
Pause
on
Resume
update
Nocturna
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FixedPlatform represents a fixed, non-parented platform.